AI and Games

Share this post

Machine Learning for Player Analytics in Tomb Raider: Underworld

aiandgames.substack.com

Machine Learning for Player Analytics in Tomb Raider: Underworld

Tommy Thompson
Aug 22, 2018
∙ Paid
Share
Share this post

Machine Learning for Player Analytics in Tomb Raider: Underworld

aiandgames.substack.com

In this article I’m going to be talking about Tomb Raider. Specifically, Crystal Dynamics 2008 release Tomb Raider: Underworld. Now why would I take a look at Underworld, ten years after its original…

Keep reading with a 7-day free trial

Subscribe to AI and Games to keep reading this post and get 7 days of free access to the full post archives.

Already a paid subscriber? Sign in
Previous
Next
© 2023 AI and Games Ltd
Privacy ∙ Terms ∙ Collection notice
Start WritingGet the app
Substack is the home for great writing